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@Mugen87 Mugen87 commented Oct 30, 2020

Related issues:

#16234

Description

This PR enables serialization/deserialization for SkinnedMesh. It also enhances the editor to save/reload animations. It's now possible to save/reload scenes with skinned mesh without loosing their type information and animations.

The change is a new attempt of #15413 however with an improved implementation. No changes to BufferGeometry are necessary anymore and the code uses now a bone lookup table to create the skeletons (see https://github.com/mrdoob/three.js/pull/15413/files#r240787588).

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mrdoob commented Nov 4, 2020

Beautiful!

@mrdoob mrdoob added this to the r123 milestone Nov 4, 2020
@mrdoob mrdoob merged commit f9597df into mrdoob:dev Nov 4, 2020
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mrdoob commented Nov 4, 2020

Thanks!

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2 participants