WebGLRenderer: Use single parameter object for program acquisition. #18279
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Replacement of #15045. Thanks to @gero3 for his previous work!
The idea of this PR is to acquire the shader programs from a single
parametersobject. This makes the code inWebGLRenderer.initMaterial(),WebGLProgramandWebGLProgramsmore clear. It's also not necessary anymore to callgetProgramCacheKey()twice sinceonBeforeCompile()is now always called before the program cache key is computed.