Examples: Make webgl_morphtargets_sphere FPS-independent. #17754
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Currently, the animated sphere looks very strange on a 144 Hz monitor^^.
Besides, this example should demonstrate how you can use the Page Visibility API together with
THREE.Clockto avoid large delta values when the tab is switched or the browser is minimized.At some point, we might want to replace the code with
THREE.Timer. For now, I guess it gives some ideas how to solve the issue with justTHREE.Clock.