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2 changes: 1 addition & 1 deletion docs/api/en/math/Matrix4.html
Original file line number Diff line number Diff line change
Expand Up @@ -219,7 +219,7 @@ <h3>[method:this makeRotationAxis]( [param:Vector3 axis], [param:Float theta] )<
Sets this matrix as rotation transform around [page:Vector3 axis] by [page:Float theta] radians.<br />

This is a somewhat controversial but mathematically sound alternative to rotating via [page:Quaternions].
See the discussion [link:http://www.gamedev.net/reference/articles/article1199.asp here].
See the discussion [link:https://www.gamedev.net/articles/programming/math-and-physics/do-we-really-need-quaternions-r1199 here].
</p>

<h3>[method:this makeBasis]( [param:Vector3 xAxis], [param:Vector3 yAxis], [param:Vector3 zAxis] )</h3>
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