Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
19 changes: 8 additions & 11 deletions src/renderers/webgl/WebGLProgram.js
Original file line number Diff line number Diff line change
Expand Up @@ -401,9 +401,6 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters

var prefixVertex, prefixFragment;

var renderTarget = renderer.getRenderTarget();
var numMultiviewViews = renderTarget && renderTarget.isWebGLMultiviewRenderTarget ? renderTarget.numViews : 0;

if ( material.isRawShaderMaterial ) {

prefixVertex = [
Expand Down Expand Up @@ -697,14 +694,14 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters

// Multiview

if ( numMultiviewViews > 0 ) {
if ( parameters.numMultiviewViews > 0 ) {

prefixVertex = prefixVertex.replace(
'#version 300 es\n',
[
'#version 300 es\n',
'#extension GL_OVR_multiview2 : require',
'layout(num_views = ' + numMultiviewViews + ') in;',
'layout(num_views = ' + parameters.numMultiviewViews + ') in;',
'#define VIEW_ID gl_ViewID_OVR'
].join( '\n' )
);
Expand All @@ -717,10 +714,10 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters
'uniform mat3 normalMatrix;'
].join( '\n' ),
[
'uniform mat4 modelViewMatrices[' + numMultiviewViews + '];',
'uniform mat4 projectionMatrices[' + numMultiviewViews + '];',
'uniform mat4 viewMatrices[' + numMultiviewViews + '];',
'uniform mat3 normalMatrices[' + numMultiviewViews + '];',
'uniform mat4 modelViewMatrices[' + parameters.numMultiviewViews + '];',
'uniform mat4 projectionMatrices[' + parameters.numMultiviewViews + '];',
'uniform mat4 viewMatrices[' + parameters.numMultiviewViews + '];',
'uniform mat3 normalMatrices[' + parameters.numMultiviewViews + '];',

'#define modelViewMatrix modelViewMatrices[VIEW_ID]',
'#define projectionMatrix projectionMatrices[VIEW_ID]',
Expand All @@ -741,7 +738,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters
prefixFragment = prefixFragment.replace(
'uniform mat4 viewMatrix;',
[
'uniform mat4 viewMatrices[' + numMultiviewViews + '];',
'uniform mat4 viewMatrices[' + parameters.numMultiviewViews + '];',
'#define viewMatrix viewMatrices[VIEW_ID]'
].join( '\n' )
);
Expand Down Expand Up @@ -890,7 +887,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters
this.program = program;
this.vertexShader = glVertexShader;
this.fragmentShader = glFragmentShader;
this.numMultiviewViews = numMultiviewViews;
this.numMultiviewViews = parameters.numMultiviewViews;

return this;

Expand Down
4 changes: 3 additions & 1 deletion src/renderers/webgl/WebGLPrograms.js
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ function WebGLPrograms( renderer, extensions, capabilities ) {
};

var parameterNames = [
"precision", "supportsVertexTextures", "instancing",
"precision", "supportsVertexTextures", "instancing", "numMultiviewViews",
"map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding",
"lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "tangentSpaceNormalMap", "clearcoatNormalMap", "displacementMap", "specularMap",
"roughnessMap", "metalnessMap", "gradientMap",
Expand Down Expand Up @@ -138,6 +138,7 @@ function WebGLPrograms( renderer, extensions, capabilities ) {
}

var currentRenderTarget = renderer.getRenderTarget();
var numMultiviewViews = currentRenderTarget && currentRenderTarget.isWebGLMultiviewRenderTarget ? currentRenderTarget.numViews : 0;

var parameters = {

Expand All @@ -150,6 +151,7 @@ function WebGLPrograms( renderer, extensions, capabilities ) {
instancing: object.isInstancedMesh === true,

supportsVertexTextures: vertexTextures,
numMultiviewViews: numMultiviewViews,
outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ),
map: !! material.map,
mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ),
Expand Down