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@aardgoose aardgoose commented Jun 22, 2019

Bulk of examples fixed to work with WebGL2 contexts

  • rename uniforms where name conflicts with GLSL texture() function
  • function in shader that is now implemented in GLSL 3.0: tanh(), round()
  • added WebGL2 capability detection in GPUComputationalRenderer + lint fixes

Fixes #16870

@mrdoob mrdoob added this to the r106 milestone Jun 23, 2019
@mrdoob mrdoob merged commit 18e0b9f into mrdoob:dev Jun 23, 2019
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mrdoob commented Jun 23, 2019

Thanks!

@aardgoose aardgoose deleted the example-webgl2-fixes branch June 23, 2019 09:34
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example shaders not compatible with WebGL2

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