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8 changes: 8 additions & 0 deletions docs/manual/en/introduction/Import-via-modules.html
Original file line number Diff line number Diff line change
Expand Up @@ -143,6 +143,13 @@ <h2>Importable Examples</h2>
<li>VRMLLoader</li>
</ul>
</li>
<li>objects
<ul>
<li>Lensflare</li>
<li>Reflector</li>
<li>Refractor</li>
</ul>
</li>
<li>pmrem
<ul>
<li>PMREMCubeUVPacker</li>
Expand All @@ -163,6 +170,7 @@ <h2>Importable Examples</h2>
<ul>
<li>BokehShader2</li>
<li>UnpackDepthRGBAShader</li>
<li>WaterRefractionShader</li>
</ul>
</li>
<li>utils
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5 changes: 0 additions & 5 deletions examples/js/objects/Reflector.js
Original file line number Diff line number Diff line change
Expand Up @@ -28,12 +28,10 @@ THREE.Reflector = function ( geometry, options ) {
var rotationMatrix = new THREE.Matrix4();
var lookAtPosition = new THREE.Vector3( 0, 0, - 1 );
var clipPlane = new THREE.Vector4();
var viewport = new THREE.Vector4();

var view = new THREE.Vector3();
var target = new THREE.Vector3();
var q = new THREE.Vector4();
var size = new THREE.Vector2();

var textureMatrix = new THREE.Matrix4();
var virtualCamera = new THREE.PerspectiveCamera();
Expand Down Expand Up @@ -198,17 +196,14 @@ THREE.Reflector.ReflectorShader = {
uniforms: {

'color': {
type: 'c',
value: null
},

'tDiffuse': {
type: 't',
value: null
},

'textureMatrix': {
type: 'm4',
value: null
}

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48 changes: 19 additions & 29 deletions examples/js/objects/Refractor.js
Original file line number Diff line number Diff line change
Expand Up @@ -184,43 +184,36 @@ THREE.Refractor = function ( geometry, options ) {

//

var render = ( function () {
function render( renderer, scene, camera ) {

var viewport = new THREE.Vector4();
var size = new THREE.Vector2();
scope.visible = false;

return function render( renderer, scene, camera ) {
var currentRenderTarget = renderer.getRenderTarget();
var currentVrEnabled = renderer.vr.enabled;
var currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;

scope.visible = false;
renderer.vr.enabled = false; // avoid camera modification
renderer.shadowMap.autoUpdate = false; // avoid re-computing shadows

var currentRenderTarget = renderer.getRenderTarget();
var currentVrEnabled = renderer.vr.enabled;
var currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
renderer.setRenderTarget( renderTarget );
renderer.clear();
renderer.render( scene, virtualCamera );

renderer.vr.enabled = false; // avoid camera modification
renderer.shadowMap.autoUpdate = false; // avoid re-computing shadows
renderer.vr.enabled = currentVrEnabled;
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
renderer.setRenderTarget( currentRenderTarget );

renderer.setRenderTarget( renderTarget );
renderer.clear();
renderer.render( scene, virtualCamera );
// restore viewport

renderer.vr.enabled = currentVrEnabled;
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
renderer.setRenderTarget( currentRenderTarget );
if ( camera.isArrayCamera ) {

// restore viewport
renderer.state.viewport( camera.viewport );

if ( camera.isArrayCamera ) {

renderer.state.viewport( camera.viewport );

}
}

scope.visible = true;
scope.visible = true;

};

} )();
}

//

Expand Down Expand Up @@ -262,17 +255,14 @@ THREE.Refractor.RefractorShader = {
uniforms: {

'color': {
type: 'c',
value: null
},

'tDiffuse': {
type: 't',
value: null
},

'textureMatrix': {
type: 'm4',
value: null
}

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5 changes: 0 additions & 5 deletions examples/js/shaders/WaterRefractionShader.js
Original file line number Diff line number Diff line change
Expand Up @@ -8,27 +8,22 @@ THREE.WaterRefractionShader = {
uniforms: {

'color': {
type: 'c',
value: null
},

'time': {
type: 'f',
value: 0
},

'tDiffuse': {
type: 't',
value: null
},

'tDudv': {
type: 't',
value: null
},

'textureMatrix': {
type: 'm4',
value: null
}

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21 changes: 21 additions & 0 deletions examples/jsm/objects/Lensflare.d.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
import {
Mesh,
Texture,
Color
} from '../../../src/Three';

export class LensflareElement {
constructor(texture: Texture, size?: number, distance?: number, color?: Color );
texture: Texture;
size: number;
distance: number;
color: Color;
}

export class Lensflare extends Mesh {
constructor();
isLensflare: boolean;

addElement(element: LensflareElement): void;
dispose(): void;
}
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