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@WestLangley
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@looeee
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looeee commented May 13, 2019

It would be good to have a smaller step size on the exposure, or even a logarithmic slider. You can really see the variation in brightness in the 0.001 to 0.1 range but you can't select that with the slider currently.

@mrdoob mrdoob added this to the r105 milestone May 13, 2019
@mrdoob mrdoob merged commit 489723e into mrdoob:dev May 13, 2019
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mrdoob commented May 13, 2019

Thanks!

@WestLangley WestLangley deleted the dev-examples_loader_exr_hdr branch May 13, 2019 23:50
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@mrdoob I now recommend removing the webgl_hdr.html example. We do not require custom shaders to decode HDR files. How do you feel about that?

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Actually, we could add webgl_loader_texture_rgbm.html if you want...

new THREE.TextureLoader().load( 'textures/cube/pisaRGBM16/nz.png', function ( texture ) {

texture.encoding = THREE.RGBM16Encoding;

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mrdoob commented May 14, 2019

Yes and yes! 😁

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3 participants