Mesh: Added support for morph targets with BufferGeometry in raycast(). #15985
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Fixes #15346
It's now possible to raycast against a morphed mesh with a
BufferGeometry. The broken support forGeometryis removed since the needed bounding volumes are only correctly computed forBufferGeometry(see #15949).The example
webgl_morphtargetsis enhanced a bit so you can now change the color of the mesh by clicking on it.