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@06wj 06wj commented Jan 23, 2019

In Three.js, aoMap always use the second uv.

@mrdoob mrdoob requested a review from fernandojsg January 23, 2019 16:29
@mrdoob mrdoob added this to the r101 milestone Jan 23, 2019
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Should we skip this if roughness/metalness and occlusion use the same texture? This is simpler as you’ve written it, so i’m OK with this PR as-is.

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06wj commented Jan 24, 2019

@donmccurdy I think whether their textures use the same texture should not affect the uv settings.

@mrdoob mrdoob merged commit 54090fd into mrdoob:dev Jan 25, 2019
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mrdoob commented Jan 25, 2019

Thanks!

@06wj 06wj deleted the gltf-export branch January 26, 2019 00:04
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3 participants