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@Mugen87 Mugen87 commented Jan 12, 2019

Fixes #15564

The problem was that WebGLShadowMap directly disabled blending and not via WebGLState.setBlending(). Hence, the cache variable currentBlendingEnabled in WebGLState did not represent the actual WebGL state. Evil bug...

@WestLangley
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NIce find, @Mugen87 !

@mrdoob
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mrdoob commented Jan 13, 2019

Indeed!!

@mrdoob mrdoob added this to the r101 milestone Jan 13, 2019
@mrdoob mrdoob merged commit 79f0dc5 into mrdoob:dev Jan 13, 2019
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mrdoob commented Jan 13, 2019

Thanks!

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3 participants