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Fixes an inconsistency shown in KhronosGroup/glTF-Sample-Models#210.

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cx20 commented Jan 12, 2019

@donmccurdy I tried the updated GLTFLoader with gltf-test.
The position of the spotlight seems to be correct, but the color seems to be too bright.

three.js + Lights.gltf result:
image

image

Is the usage wrong? I have lights and IBL off.

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donmccurdy commented Jan 14, 2019

@cx20 have you set renderer.physicallyCorrectLights=true? That will be required for matching the glTF spec.

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cx20 commented Jan 14, 2019

@donmccurdy Thanks to your advice the problem of brightness has been resolved.

three.js + physicallyCorrectLights flag + Lights.gltf result:
image

image

@donmccurdy donmccurdy requested a review from takahirox January 19, 2019 20:51
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The comment makes sense. Looking good to me.

@mrdoob mrdoob added this to the r101 milestone Jan 25, 2019
@mrdoob mrdoob merged commit ed5d702 into mrdoob:dev Jan 25, 2019
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mrdoob commented Jan 25, 2019

Thanks!

@donmccurdy donmccurdy deleted the bug-spotlight-position branch July 9, 2021 19:29
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4 participants