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16 changes: 8 additions & 8 deletions examples/misc_exporter_gltf.html
Original file line number Diff line number Diff line change
Expand Up @@ -212,7 +212,7 @@
map: mapGrid
} );

object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75, 0 ), material );
object = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 75, 0 ), material );
object.position.set( - 200, 0, 200 );
object.name = 'Icosahedron';
scene1.add( object );
Expand All @@ -222,7 +222,7 @@
color: 0x0000ff,
wireframe: true
} );
object = new THREE.Mesh( new THREE.OctahedronGeometry( 75, 1 ), material );
object = new THREE.Mesh( new THREE.OctahedronBufferGeometry( 75, 1 ), material );
object.position.set( 0, 0, 200 );
object.name = 'Octahedron';
scene1.add( object );
Expand All @@ -234,7 +234,7 @@
opacity: 0.5
} );

object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75, 0 ), material );
object = new THREE.Mesh( new THREE.TetrahedronBufferGeometry( 75, 0 ), material );
object.position.set( 200, 0, 200 );
object.name = 'Tetrahedron';
scene1.add( object );
Expand Down Expand Up @@ -269,7 +269,7 @@
color: 0xff0000,
roughness: 1
} );
object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 15, 40, 10 ), material );
object = new THREE.Mesh( new THREE.TorusKnotBufferGeometry( 50, 15, 40, 10 ), material );
object.position.set( - 200, 0, 0 );
object.name = "Cylinder";
scene1.add( object );
Expand Down Expand Up @@ -459,15 +459,15 @@
side: THREE.DoubleSide
} );

object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
object = new THREE.Mesh( new THREE.CircleBufferGeometry( 50, 20, 0, Math.PI * 2 ), material );
object.position.set( 200, 0, - 400 );
scene1.add( object );

object = new THREE.Mesh( new THREE.RingGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
object = new THREE.Mesh( new THREE.RingBufferGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
object.position.set( 0, 0, - 400 );
scene1.add( object );

object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
object = new THREE.Mesh( new THREE.CylinderBufferGeometry( 25, 75, 100, 40, 5 ), material );
object.position.set( - 200, 0, - 400 );
scene1.add( object );

Expand All @@ -480,7 +480,7 @@

}

object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
object = new THREE.Mesh( new THREE.LatheBufferGeometry( points, 20 ), material );
object.position.set( 200, 0, 400 );
scene1.add( object );

Expand Down
54 changes: 5 additions & 49 deletions examples/webgl_interactive_raycasting_points.html
Original file line number Diff line number Diff line change
Expand Up @@ -173,45 +173,6 @@

}

function generateRegularPointcloud( color, width, length ) {

var geometry = new THREE.Geometry();

var colors = [];

var k = 0;

for ( var i = 0; i < width; i ++ ) {

for ( var j = 0; j < length; j ++ ) {

var u = i / width;
var v = j / length;
var x = u - 0.5;
var y = ( Math.cos( u * Math.PI * 8 ) + Math.sin( v * Math.PI * 8 ) ) / 20;
var z = v - 0.5;
var v = new THREE.Vector3( x, y, z );
geometry.vertices.push( v );

var intensity = ( y + 0.1 ) * 7;
colors[ k ] = ( color.clone().multiplyScalar( intensity ) );

k ++;

}

}

geometry.colors = colors;
geometry.computeBoundingBox();

var material = new THREE.PointsMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
var pointcloud = new THREE.Points( geometry, material );

return pointcloud;

}

function init() {

var container = document.getElementById( 'container' );
Expand All @@ -221,33 +182,28 @@
clock = new THREE.Clock();

camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 10, 10, 10 );
camera.position.set( 15, 15, 15 );
camera.lookAt( scene.position );
camera.updateMatrix();

//

var pcBuffer = generatePointcloud( new THREE.Color( 1, 0, 0 ), width, length );
pcBuffer.scale.set( 10, 10, 10 );
pcBuffer.position.set( - 5, 0, 5 );
pcBuffer.position.set( - 10, 0, 0 );
scene.add( pcBuffer );

var pcIndexed = generateIndexedPointcloud( new THREE.Color( 0, 1, 0 ), width, length );
pcIndexed.scale.set( 10, 10, 10 );
pcIndexed.position.set( 5, 0, 5 );
pcIndexed.position.set( 0, 0, 0 );
scene.add( pcIndexed );

var pcIndexedOffset = generateIndexedWithOffsetPointcloud( new THREE.Color( 0, 1, 1 ), width, length );
pcIndexedOffset.scale.set( 10, 10, 10 );
pcIndexedOffset.position.set( 5, 0, - 5 );
pcIndexedOffset.position.set( 10, 0, 0 );
scene.add( pcIndexedOffset );

var pcRegular = generateRegularPointcloud( new THREE.Color( 1, 0, 1 ), width, length );
pcRegular.scale.set( 10, 10, 10 );
pcRegular.position.set( - 5, 0, - 5 );
scene.add( pcRegular );

pointclouds = [ pcBuffer, pcIndexed, pcIndexedOffset, pcRegular ];
pointclouds = [ pcBuffer, pcIndexed, pcIndexedOffset ];

//

Expand Down