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2 changes: 1 addition & 1 deletion examples/js/nodes/math/Math1Node.js
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ Math1Node.FLOOR = 'floor';
Math1Node.CEIL = 'ceil';
Math1Node.NORMALIZE = 'normalize';
Math1Node.FRACT = 'fract';
Math1Node.SAT = 'saturate';
Math1Node.SATURATE = 'saturate';
Math1Node.SIN = 'sin';
Math1Node.COS = 'cos';
Math1Node.TAN = 'tan';
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1 change: 1 addition & 0 deletions examples/js/nodes/math/Math3Node.js
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ function Math3Node( a, b, c, method ) {
}

Math3Node.MIX = 'mix';
Math3Node.CLAMP = 'clamp';
Math3Node.REFRACT = 'refract';
Math3Node.SMOOTHSTEP = 'smoothstep';
Math3Node.FACEFORWARD = 'faceforward';
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14 changes: 7 additions & 7 deletions examples/webgl_materials_nodes.html
Original file line number Diff line number Diff line change
Expand Up @@ -1073,7 +1073,7 @@

mtl.color = new THREE.ColorNode( 0x3399FF );
mtl.environment = color;
mtl.environmentAlpha = new THREE.Math1Node( fresnel, THREE.Math1Node.SAT );
mtl.environmentAlpha = new THREE.Math1Node( fresnel, THREE.Math1Node.SATURATE );

// GUI

Expand Down Expand Up @@ -1209,7 +1209,7 @@
THREE.OperatorNode.ADD
);

var clamp0at1 = new THREE.Math1Node( offsetClamp, THREE.Math1Node.SAT );
var clamp0at1 = new THREE.Math1Node( offsetClamp, THREE.Math1Node.SATURATE );

var blend = new THREE.Math3Node( top, bottom, clamp0at1, THREE.Math3Node.MIX );

Expand Down Expand Up @@ -1498,7 +1498,7 @@
var mask = new THREE.SwitchNode( worldNormal, 'y' );

// clamp0at1
mask = new THREE.Math1Node( mask, THREE.Math1Node.SAT );
mask = new THREE.Math1Node( mask, THREE.Math1Node.SATURATE );

var timeOffset = new THREE.OperatorNode(
time,
Expand Down Expand Up @@ -1531,7 +1531,7 @@
var voronoiColors = new THREE.Math3Node(
colorB,
colorA,
new THREE.Math1Node( voronoiIntensity, THREE.Math1Node.SAT ), // mix needs clamp
new THREE.Math1Node( voronoiIntensity, THREE.Math1Node.SATURATE ), // mix needs clamp
THREE.Math3Node.MIX
);

Expand Down Expand Up @@ -1780,7 +1780,7 @@
THREE.OperatorNode.MUL
);

var bloodArea = new THREE.Math1Node( wrappedLightColor, THREE.Math1Node.SAT );
var bloodArea = new THREE.Math1Node( wrappedLightColor, THREE.Math1Node.SATURATE );

var totalLight = new THREE.OperatorNode(
directLight,
Expand Down Expand Up @@ -1903,7 +1903,7 @@
THREE.Math3Node.SMOOTHSTEP
);

var innerContour = new THREE.Math1Node( new THREE.Math1Node( lineScaled, THREE.Math1Node.SAT ), THREE.Math1Node.INVERT );
var innerContour = new THREE.Math1Node( new THREE.Math1Node( lineScaled, THREE.Math1Node.SATURATE ), THREE.Math1Node.INVERT );

// APPLY

Expand Down Expand Up @@ -2550,7 +2550,7 @@
THREE.Math3Node.SMOOTHSTEP
);

var sssAlpha = new THREE.Math1Node( sss, THREE.Math1Node.SAT );
var sssAlpha = new THREE.Math1Node( sss, THREE.Math1Node.SATURATE );

var frontColor, backColor;

Expand Down