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28 changes: 15 additions & 13 deletions docs/api/en/geometries/BoxBufferGeometry.html
Original file line number Diff line number Diff line change
Expand Up @@ -44,29 +44,31 @@ <h2>Constructor</h2>

<h3>[name]([param:Float width], [param:Float height], [param:Float depth], [param:Integer widthSegments], [param:Integer heightSegments], [param:Integer depthSegments])</h3>
<p>
width — Width of the sides on the X axis. Default is 1.<br />
height — Height of the sides on the Y axis. Default is 1.<br />
depth — Depth of the sides on the Z axis. Default is 1.<br />
widthSegments — Optional. Number of segmented faces along the width of the sides. Default is 1.<br />
heightSegments — Optional. Number of segmented faces along the height of the sides. Default is 1.<br />
depthSegments — Optional. Number of segmented faces along the depth of the sides. Default is 1.
width — Width; that is, the length of the edges parallel to the X axis. Optional; defaults to 1.<br />
height — Height; that is, the length of the edges parallel to the Y axis. Optional; defaults to 1.<br />
depth — Depth; that is, the length of the edges parallel to the Z axis. Optional; defaults to 1.<br />
widthSegments — Number of segmented rectangular faces along the width of the sides. Optional; defaults to 1.<br />
heightSegments — Number of segmented rectangular faces along the height of the sides. Optional; defaults to 1.<br />
depthSegments — Number of segmented rectangular faces along the depth of the sides. Optional; defaults to 1.<br />
</p>

<h2>Properties</h2>

<h3>[property:Object parameters]</h3>
<p>
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
</p>
<p>
Using the above example code above as our basis:
<code>
geometry.parameters; // outputs an object {width: 1, height: 1, depth: 1, widthSegments: undefined, heightSegments: undefined}
Using the above example:
<code>
geometry.parameters; // {width: 1, height: 1, depth: 1, widthSegments: undefined, heightSegments: undefined, depthSegments: undefined}
cube.geometry.parameters; // as above
cube.geometry.parameters.width; // === 1
cube.geometry.parameters.widthSegments // === undefined.
</code>
</p>
cube.geometry.parameters.widthSegments; // === undefined.
</code>
</p>

<h2>Methods</h2>

<h2>Source</h2>

Expand Down