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205 changes: 205 additions & 0 deletions examples/webgl_points_waves.html
Original file line number Diff line number Diff line change
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - particles - waves</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: #000;
margin: 0px;
overflow: hidden;
font-family:Monospace;
font-size:13px;
text-align:center;
font-weight: bold;
text-align:center;
}

a {
color:#0078ff;
}

#info {
color:#fff;
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
}
</style>
</head>
<body>

<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl particles waves example
</div>

<script src="../build/three.js"></script>

<script src="js/WebGL.js"></script>
<script src="js/libs/stats.min.js"></script>

<script>

if ( WEBGL.isWebGLAvailable() === false ) {

document.body.appendChild( WEBGL.getWebGLErrorMessage() );

}

var SEPARATION = 100, AMOUNTX = 50, AMOUNTY = 50;

var container, stats;
var camera, scene, renderer;

var particles, particle, count = 0;

var mouseX = 0, mouseY = 0;

var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;

init();
animate();

function init() {

container = document.createElement( 'div' );
document.body.appendChild( container );

camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;

scene = new THREE.Scene();

particles = new Array();

var material = new THREE.SpriteMaterial( {

map: new THREE.TextureLoader().load( 'textures/sprites/circle.png' ),

} );

var i = 0;

for ( var ix = 0; ix < AMOUNTX; ix ++ ) {

for ( var iy = 0; iy < AMOUNTY; iy ++ ) {

particle = particles[ i ++ ] = new THREE.Sprite( material );
particle.position.x = ix * SEPARATION - ( ( AMOUNTX * SEPARATION ) / 2 );
particle.position.z = iy * SEPARATION - ( ( AMOUNTY * SEPARATION ) / 2 );
scene.add( particle );

}

}

renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );

stats = new Stats();
container.appendChild( stats.dom );

document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );

//

window.addEventListener( 'resize', onWindowResize, false );

}

function onWindowResize() {

windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );

}

//

function onDocumentMouseMove( event ) {

mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;

}

function onDocumentTouchStart( event ) {

if ( event.touches.length === 1 ) {

event.preventDefault();

mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;

}

}

function onDocumentTouchMove( event ) {

if ( event.touches.length === 1 ) {

event.preventDefault();

mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;

}

}

//

function animate() {

requestAnimationFrame( animate );

render();
stats.update();

}

function render() {

camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( scene.position );

var i = 0;

for ( var ix = 0; ix < AMOUNTX; ix ++ ) {

for ( var iy = 0; iy < AMOUNTY; iy ++ ) {

particle = particles[ i ++ ];
particle.position.y = ( Math.sin( ( ix + count ) * 0.3 ) * 50 ) +
( Math.sin( ( iy + count ) * 0.5 ) * 50 );
particle.scale.x = particle.scale.y = ( Math.sin( ( ix + count ) * 0.3 ) + 1 ) * 4 +
( Math.sin( ( iy + count ) * 0.5 ) + 1 ) * 4;

}

}

renderer.render( scene, camera );

count += 0.1;

}

</script>
</body>
</html>