add params for cubemap params (to support mobile) #14131
Merged
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Fixes a weird thing where the
EquiangularToCubeGeneratorhad the format hard coded (it's now read from the source by default).Adds overrides for the type and format, specifically this makes it possible to tweak the
webgl_materials_envmaps_exrexample to work on mobile webGL (where only half precision texture is supported) Before the textures showed up as blank/black, see screenshot above for it now working nicely.@WestLangley