Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
32 changes: 15 additions & 17 deletions examples/webgl_points_billboards.html
Original file line number Diff line number Diff line change
Expand Up @@ -45,8 +45,7 @@

if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

var container, stats;
var camera, scene, renderer, particles, geometry, material, i, h, color, sprite, size;
var camera, scene, renderer, stats, material;
var mouseX = 0, mouseY = 0;

var windowHalfX = window.innerWidth / 2;
Expand All @@ -57,47 +56,46 @@

function init() {

container = document.createElement( 'div' );
document.body.appendChild( container );

camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 2, 2000 );
camera.position.z = 1000;

scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.001 );

geometry = new THREE.Geometry();
var geometry = new THREE.BufferGeometry();
var vertices = [];

sprite = new THREE.TextureLoader().load( "textures/sprites/disc.png" );
var sprite = new THREE.TextureLoader().load( 'textures/sprites/disc.png' );

for ( i = 0; i < 10000; i ++ ) {
for ( var i = 0; i < 10000; i ++ ) {

var vertex = new THREE.Vector3();
vertex.x = 2000 * Math.random() - 1000;
vertex.y = 2000 * Math.random() - 1000;
vertex.z = 2000 * Math.random() - 1000;
var x = 2000 * Math.random() - 1000;
var y = 2000 * Math.random() - 1000;
var z = 2000 * Math.random() - 1000;

geometry.vertices.push( vertex );
vertices.push( x, y, z );

}

geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );

material = new THREE.PointsMaterial( { size: 35, sizeAttenuation: false, map: sprite, alphaTest: 0.5, transparent: true } );
material.color.setHSL( 1.0, 0.3, 0.7 );

particles = new THREE.Points( geometry, material );
var particles = new THREE.Points( geometry, material );
scene.add( particles );

//

renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.body.appendChild( renderer.domElement );

//

stats = new Stats();
container.appendChild( stats.dom );
document.body.appendChild( stats.dom );

//

Expand Down Expand Up @@ -175,7 +173,7 @@

camera.lookAt( scene.position );

h = ( 360 * ( 1.0 + time ) % 360 ) / 360;
var h = ( 360 * ( 1.0 + time ) % 360 ) / 360;
material.color.setHSL( h, 0.5, 0.5 );

renderer.render( scene, camera );
Expand Down
41 changes: 21 additions & 20 deletions examples/webgl_points_billboards_colors.html
Original file line number Diff line number Diff line change
Expand Up @@ -45,8 +45,7 @@

if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

var container, stats;
var camera, scene, renderer, particles, geometry, material, i, h, color, colors = [], sprite, size;
var camera, scene, renderer, stats, material;
var mouseX = 0, mouseY = 0;

var windowHalfX = window.innerWidth / 2;
Expand All @@ -57,52 +56,54 @@

function init() {

container = document.createElement( 'div' );
document.body.appendChild( container );

camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 3000 );
camera.position.z = 1400;

scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.0009 );

geometry = new THREE.Geometry();
var geometry = new THREE.BufferGeometry();
var vertices = [];
var colors = [];

var sprite = new THREE.TextureLoader().load( 'textures/sprites/ball.png' );

sprite = new THREE.TextureLoader().load( "textures/sprites/ball.png" );
var color = new THREE.Color();

for ( i = 0; i < 5000; i ++ ) {
for ( var i = 0; i < 5000; i ++ ) {

var vertex = new THREE.Vector3();
vertex.x = 2000 * Math.random() - 1000;
vertex.y = 2000 * Math.random() - 1000;
vertex.z = 2000 * Math.random() - 1000;
var x = 2000 * Math.random() - 1000;
var y = 2000 * Math.random() - 1000;
var z = 2000 * Math.random() - 1000;

geometry.vertices.push( vertex );
color.setHSL( ( x + 1000 ) / 2000, 1, 0.5 );

colors[ i ] = new THREE.Color( 0xffffff );
colors[ i ].setHSL( ( vertex.x + 1000 ) / 2000, 1, 0.5 );
vertices.push( x, y, z );
colors.push( color.r, color.g, color.b );

}

geometry.colors = colors;
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );


material = new THREE.PointsMaterial( { size: 85, map: sprite, vertexColors: THREE.VertexColors, alphaTest: 0.5, transparent: true } );
material.color.setHSL( 1.0, 0.2, 0.7 );

particles = new THREE.Points( geometry, material );
var particles = new THREE.Points( geometry, material );
scene.add( particles );

//

renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.body.appendChild( renderer.domElement );

//

stats = new Stats();
container.appendChild( stats.dom );
document.body.appendChild( stats.dom );

//

Expand Down Expand Up @@ -180,7 +181,7 @@

camera.lookAt( scene.position );

h = ( 360 * ( 1.0 + time ) % 360 ) / 360;
var h = ( 360 * ( 1.0 + time ) % 360 ) / 360;
material.color.setHSL( h, 1.0, 0.6 );

renderer.render( scene, camera );
Expand Down
56 changes: 27 additions & 29 deletions examples/webgl_points_random.html
Original file line number Diff line number Diff line change
Expand Up @@ -45,8 +45,7 @@

if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

var container, stats;
var camera, scene, renderer, particles, geometry, materials = [], parameters, i, h, color, size;
var camera, scene, renderer, stats, materials = [], parameters;
var mouseX = 0, mouseY = 0;

var windowHalfX = window.innerWidth / 2;
Expand All @@ -57,44 +56,43 @@

function init() {

container = document.createElement( 'div' );
document.body.appendChild( container );

camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 3000 );
camera.position.z = 1000;

scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.0007 );

geometry = new THREE.Geometry();
var geometry = new THREE.BufferGeometry();

var vertices = [];

for ( i = 0; i < 20000; i ++ ) {
for ( var i = 0; i < 20000; i ++ ) {

var vertex = new THREE.Vector3();
vertex.x = Math.random() * 2000 - 1000;
vertex.y = Math.random() * 2000 - 1000;
vertex.z = Math.random() * 2000 - 1000;
var x = Math.random() * 2000 - 1000;
var y = Math.random() * 2000 - 1000;
var z = Math.random() * 2000 - 1000;

geometry.vertices.push( vertex );
vertices.push( x, y, z );

}

geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );

parameters = [
[ [1, 1, 0.5], 5 ],
[ [0.95, 1, 0.5], 4 ],
[ [0.90, 1, 0.5], 3 ],
[ [0.85, 1, 0.5], 2 ],
[ [0.80, 1, 0.5], 1 ]
[ [ 1, 1, 0.5 ], 5 ],
[ [ 0.95, 1, 0.5 ], 4 ],
[ [ 0.90, 1, 0.5 ], 3 ],
[ [ 0.85, 1, 0.5 ], 2 ],
[ [ 0.80, 1, 0.5 ], 1 ]
];

for ( i = 0; i < parameters.length; i ++ ) {
for ( var i = 0; i < parameters.length; i ++ ) {

color = parameters[i][0];
size = parameters[i][1];
var size = parameters[ i ][ 1 ];

materials[i] = new THREE.PointsMaterial( { size: size } );
materials[ i ] = new THREE.PointsMaterial( { size: size } );

particles = new THREE.Points( geometry, materials[i] );
var particles = new THREE.Points( geometry, materials[ i ] );

particles.rotation.x = Math.random() * 6;
particles.rotation.y = Math.random() * 6;
Expand All @@ -107,10 +105,10 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.body.appendChild( renderer.domElement );

stats = new Stats();
container.appendChild( stats.dom );
document.body.appendChild( stats.dom );

document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
Expand Down Expand Up @@ -187,7 +185,7 @@

camera.lookAt( scene.position );

for ( i = 0; i < scene.children.length; i ++ ) {
for ( var i = 0; i < scene.children.length; i ++ ) {

var object = scene.children[ i ];

Expand All @@ -199,12 +197,12 @@

}

for ( i = 0; i < materials.length; i ++ ) {
for ( var i = 0; i < materials.length; i ++ ) {

color = parameters[i][0];
var color = parameters[ i ][ 0 ];

h = ( 360 * ( color[0] + time ) % 360 ) / 360;
materials[i].color.setHSL( h, color[1], color[2] );
var h = ( 360 * ( color[ 0 ] + time ) % 360 ) / 360;
materials[ i ].color.setHSL( h, color[ 1 ], color[ 2 ] );

}

Expand Down
Loading