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259 changes: 259 additions & 0 deletions examples/js/loaders/SVGLoader.js
Original file line number Diff line number Diff line change
Expand Up @@ -58,6 +58,26 @@ THREE.SVGLoader.prototype = {
paths.push( parseRectNode( node ) );
break;

case 'polygon':
paths.push( parsePolygonNode( node ) );
break;

case 'polyline':
paths.push( parsePolylineNode( node ) );
break;

case 'circle':
paths.push( parseCircleNode( node ) );
break;

case 'ellipse':
paths.push( parseEllipseNode( node ) );
break;

case 'line':
paths.push( parseLineNode( node ) );
break;

default:
console.log( node );

Expand All @@ -71,6 +91,7 @@ THREE.SVGLoader.prototype = {

var path = new THREE.ShapePath();
var point = new THREE.Vector2();
var control = new THREE.Vector2();

var d = node.getAttribute( 'd' );

Expand All @@ -90,25 +111,33 @@ THREE.SVGLoader.prototype = {
case 'M':
var numbers = parseFloats( data );
point.fromArray( numbers );
control.x = point.x;
control.y = point.y;
path.moveTo( point.x, point.y );
break;

case 'H':
var numbers = parseFloats( data );
point.x = numbers[ 0 ];
control.x = point.x;
control.y = point.y;
path.lineTo( point.x, point.y );
break;

case 'V':
var numbers = parseFloats( data );
point.y = numbers[ 0 ];
control.x = point.x;
control.y = point.y;
path.lineTo( point.x, point.y );
break;

case 'L':
var numbers = parseFloats( data );
point.x = numbers[ 0 ];
point.y = numbers[ 1 ];
control.x = point.x;
control.y = point.y;
path.lineTo( point.x, point.y );
break;

Expand All @@ -122,26 +151,93 @@ THREE.SVGLoader.prototype = {
numbers[ 4 ],
numbers[ 5 ],
);
control.x = numbers[ 2 ];
control.y = numbers[ 3 ];
point.x = numbers[ 4 ];
point.y = numbers[ 5 ];
break;

case 'S':
var numbers = parseFloats( data );
path.bezierCurveTo(
getReflection( point.x, control.x ),
getReflection( point.y, control.y ),
numbers[ 0 ],
numbers[ 1 ],
numbers[ 2 ],
numbers[ 3 ]
);
control.x = numbers[ 0 ];
control.y = numbers[ 1 ];
point.x = numbers[ 2 ];
point.y = numbers[ 3 ];
break;

case 'Q':
var numbers = parseFloats( data );
path.quadraticCurveTo(
numbers[ 0 ],
numbers[ 1 ],
numbers[ 2 ],
numbers[ 3 ]
);
control.x = numbers[ 0 ];
control.y = numbers[ 1 ];
point.x = numbers[ 2 ];
point.y = numbers[ 3 ];
break;

case 'T':
var numbers = parseFloats( data );
var rx = getReflection( point.x, control.x );
var ry = getReflection( point.y, control.y );
path.quadraticCurveTo(
rx,
ry,
numbers[ 0 ],
numbers[ 1 ]
);
control.x = rx;
control.y = ry;
point.x = numbers[ 0 ];
point.y = numbers[ 1 ];
break;

case 'A':
// TODO:
break;

case 'm':
var numbers = parseFloats( data );
point.x += numbers[ 0 ];
point.y += numbers[ 1 ];
control.x = point.x;
control.y = point.y;
path.moveTo( point.x, point.y );
break;

case 'h':
var numbers = parseFloats( data );
point.x += numbers[ 0 ];
control.x = point.x;
control.y = point.y;
path.lineTo( point.x, point.y );
break;

case 'v':
var numbers = parseFloats( data );
point.y += numbers[ 0 ];
control.x = point.x;
control.y = point.y;
path.lineTo( point.x, point.y );
break;

case 'l':
var numbers = parseFloats( data );
point.x += numbers[ 0 ];
point.y += numbers[ 1 ];
control.x = point.x;
control.y = point.y;
path.lineTo( point.x, point.y );
break;

Expand All @@ -159,6 +255,58 @@ THREE.SVGLoader.prototype = {
point.y += numbers[ 5 ];
break;

case 's':
var numbers = parseFloats( data );
path.bezierCurveTo(
// TODO: Not sure if point needs
// to be added to reflection...
getReflection( point.x, control.x ),
getReflection( point.y, control.y ),
point.x + numbers[ 0 ],
point.y + numbers[ 1 ],
point.x + numbers[ 2 ],
point.y + numbers[ 3 ]
);
control.x = point.x + numbers[ 0 ];
control.y = point.y + numbers[ 1 ];
point.x += numbers[ 2 ];
point.y += numbers[ 3 ];
break;

case 'q':
var numbers = parseFloats( data );
path.quadraticCurveTo(
point.x + numbers[ 0 ],
point.y + numbers[ 1 ],
point.x + numbers[ 2 ],
point.y + numbers[ 3 ]
);
control.x = point.x + numbers[ 0 ];
control.y = point.y + numbers[ 1 ];
point.x += numbers[ 2 ];
point.y += numbers[ 3 ];
break;

case 't':
var numbers = parseFloats( data );
var rx = getReflection( point.x, control.x );
var ry = getReflection( point.y, control.y );
path.quadraticCurveTo(
rx,
ry,
point.x + numbers[ 0 ],
point.y + numbers[ 1 ]
);
control.x = rx;
control.y = ry;
point.x = point.x + numbers[ 0 ];
point.y = point.y + numbers[ 1 ];
break;

case 'a':
// TODO:
break;

case 'Z':
case 'z':
path.currentPath.autoClose = true;
Expand Down Expand Up @@ -191,6 +339,117 @@ THREE.SVGLoader.prototype = {

}

function parsePolygonNode( node ) {

function iterator( match, a, b ) {

var x = parseFloat( a );
var y = parseFloat( b );

if ( index === 0 ) {
path.moveTo( x, y );
} else {
path.lineTo( x, y );
}

index++;

}

var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
var path = new THREE.ShapePath();
var index = 0;

node.getAttribute( 'points' ).replace(regex, iterator);

path.currentPath.autoClose = true;

return path;

}

function parsePolylineNode( node ) {

function iterator( match, a, b ) {

var x = parseFloat( a );
var y = parseFloat( b );

if ( index === 0 ) {
path.moveTo( x, y );
} else {
path.lineTo( x, y );
}

index++;

}

var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
var path = new THREE.ShapePath();
var index = 0;

node.getAttribute( 'points' ).replace(regex, iterator);

path.currentPath.autoClose = false;

return path;

}

function parseCircleNode( node ) {

var x = parseFloat( node.getAttribute( 'cx' ) );
var y = parseFloat( node.getAttribute( 'cy' ) );
var r = parseFloat( node.getAttribute( 'r' ) );

var path = new THREE.ShapePath();

path.currentPath.absarc( x, y, r, 0, Math.PI * 2 );

return path;

}

function parseEllipseNode( node ) {

var x = parseFloat( node.getAttribute( 'cx' ) );
var y = parseFloat( node.getAttribute( 'cy' ) );
var rx parseFloat( node.getAttribute( 'rx' ) );
var ry = parseFloat( node.getAttribute( 'ry' ) );

var path = new THREE.ShapePath();

path.currentPath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );

return path;

}

function parseLineNode( node ) {

var x1 = parseFloat( node.getAttribute( 'x1' ) );
var y1 = parseFloat( node.getAttribute( 'y1' ) );
var x2 = parseFloat( node.getAttribute( 'x2' ) );
var y2 = parseFloat( node.getAttribute( 'y2' ) );

var path = new THREE.ShapePath();
path.moveTo( x1, y1 );
path.lineTo( x2, y2 );
path.currentPath.autoClose = false;

return path;

}

// http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes

function getReflection( a, b ) {

return 2 * a - ( b - a );

}

function parseFloats( string ) {

var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
Expand Down