Skip to content

Conversation

@poof86
Copy link
Contributor

@poof86 poof86 commented Feb 5, 2018

The Geometry.merge function doesn't copy the second UV set, with this change is does.

The Geometry.merge function doesn't copy the second UV set, with this change is does.
@donmccurdy
Copy link
Collaborator

Is this still relevant with Geometry support being removed from renderer and animation code, or do we want to limit Geometry changes to bug fixes at this point?

@poof86
Copy link
Contributor Author

poof86 commented Jan 17, 2019

I think this fix should be merged before Geometry is renamed LegacyGeometry and moved to Three.Legacy.js

@Mugen87
Copy link
Collaborator

Mugen87 commented Jul 11, 2019

I'm afraid this PR is not correct. A second set of uvs is define in Geometry.faceVertexUvs[ 1 ]. This PR only works on Geometry.faceVertexUvs[ 0 ] which always represents the first set of uv data. Let me file a PR that properly merges uv data.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants