gl.SAMPLE_ALPHA_TO_COVERAGE support #12445
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#12438
This PR adds
gl.SAMPLE_ALPHA_TO_COVERAGEsupport. User can control it withmaterial.alphaToCoverage.I'm not familiar with sample coverage, do you folks think we also need
gl.SAMPLE_COVERAGEandgl.sampleCoverage()?/cc @mattdesl