In the example [materials / envmaps / hdr](http://threejs.org/examples/webgl_materials_envmaps_hdr.html), a cubemap is textured using six `.hdr` files, using [`HDRCubeTextureLoader`](http://threejs.org/examples/js/loaders/HDRCubeTextureLoader.js). How about texturing a cubemap from a single `.hdr` file?