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MeshNormalMaterial don't work with skinnedMesh #7330

@Makio64

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@Makio64

The skinning parameters for the material is not recognise at the creation of the material:

new THREE.MeshNormalMaterial({skinning:true}) //error

And if sneaky added after, then the shader can't compile : skinned is missing..

new THREE.MeshNormalMaterial({})
material.skinning = true
//error when the shader is compile

If the skinning option is not add, then the material show the normal but the skeleton is not apply.

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