-
-
Notifications
You must be signed in to change notification settings - Fork 36.1k
Closed
Labels
Description
The skinning parameters for the material is not recognise at the creation of the material:
new THREE.MeshNormalMaterial({skinning:true}) //errorAnd if sneaky added after, then the shader can't compile : skinned is missing..
new THREE.MeshNormalMaterial({})
material.skinning = true
//error when the shader is compileIf the skinning option is not add, then the material show the normal but the skeleton is not apply.