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I have a simple editor for 3D models using three.js. This is my camera:
new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.01, 10);
And this is my mesh's geometry:
new THREE.BoxGeometry(0.3, 0.3, 0.3);
I'm using THREE.TransformControls to scale the mesh.
Scaling works perfectly fine when meshes have units ~ 100, but when an object is between 0 and 1, scaling is very slow. With slow, I mean that when you drag the scale slider half the canvas size, the mesh increases or decreases only a few percentages in size. I don't have this problem with other TransformControls modes.
This is because there's a the magic number 50 in the code that translates mouse movement to scale.
Can we make this number configurable, and/or make it use a sane default based on mesh size or camera?