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When switching the renderer in any of the webGL particle examples, the point cloud is no longer visible.
Since none of the canvas particle examples use a PointCloud, it's unclear whether PointCloud and PointCloudMaterial are compatible with the canvas renderer. The webgl_particles_billboards example looks like it shouldn't require any other changes besides switching the renderer.
It seems like the Point Cloud geometry is okay - in our project we can still calculate intersects with a Raycaster, the particles are just not rendered.