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Questions about VideoTexture's new approach #31533

@ycw

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@ycw

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Related: #31416

When sampling VideoTexture using importExternalTexture, GPU automatically converted values to linear-sRGB, but after switching to copyExternalImageToTexture with texture format set to rgba8unorm, sampling returns non-linear sRGB-encoded texels without decoding... it's unclear whether this is an intended change or a misconfiguration?

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