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Geometry instancing in WebGL #31

@525c1e21-bd67-4735-ac99-b4b0e5262290

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I'm going to take a stab at establishing support for geometry instancing in three.js (applicable to the WebGL renderer only).

At the same time I will be adding support for consolidating very large numbers of static meshes into a single mesh (to reduce the amount of draw calls) for efficient drawing.

This is scratching a personal itch as it will facilitate the creation of games like Minecraft/Cubelands/Blockland/Infiniminer in three.js but I am sure others will find these features useful in the future

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