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Add mentioned of 'object.skeleton.dispose()' to disposing resources doc #30438

@mileshiroo

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@mileshiroo

Description

Hello,

I was trying to figure out why the number of textures in my scene kept increasing, despite disposing of textures associated with all materials.

I found this comment that explained that you have to dispose of the skeleton for skinned meshes and it would have been really helpful to know about this earlier. I don't see any mention of it in the docs.

Thanks!

Solution

Please add mention of this to the docs.

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