Description
Hello,
I was trying to figure out why the number of textures in my scene kept increasing, despite disposing of textures associated with all materials.
I found this comment that explained that you have to dispose of the skeleton for skinned meshes and it would have been really helpful to know about this earlier. I don't see any mention of it in the docs.
Thanks!
Solution
Please add mention of this to the docs.
Alternatives
None
Additional context
No response