Description
When using :
scene.backgroundNode = new THREE.Color(0xff0000)
The background color renders in the shadow map
but also :
scene.background = new THREE.Color(0xff0000) does same effects
EDIT :
For some reasons, the backgroundNode allows THREE.Color as input, realised it is not a problem using color( 0xff000 ) from TSL color
 
Live example
This fiddle display the shadow map texture in the center plane
Live fiddle
Version
r171
Device
Desktop
Browser
Chrome
OS
MacOS