Description
When passing texture options into the WebGLArrayRenderTarget constructor they are not retained on the target.texture objects as expected.
Reproduction steps
- Create a new WebGLArrayRenderTarget with custom texture options
- See that options are not retained
Code
target = new THREE.WebGLArrayRenderTarget( 1, 1, 1, { wrapS: THREE.RepeatWrapping } );
target.texture.wrapS === THREE.RepeatWrapping;
Live example
Run above code in three.js docs console
Screenshots
No response
Version
163
Device
Desktop
Browser
Chrome
OS
MacOS