Description
This should give better GPU memory usage than our current half-float textures, which could make a significant difference to render speeds since the environment map is a bit of a cache-killer. What do you think @WestLangley, @mrdoob?
Solution
Use WEBGL_render_shared_exponent, which apparently already has Chrome and Safari support - we should check on the rest of the browsers.
Alternatives
Leave it as is, I suppose.
Additional context
No response