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Use WEBGL_render_shared_exponent for HDR textures #27971

@elalish

Description

@elalish

Description

This should give better GPU memory usage than our current half-float textures, which could make a significant difference to render speeds since the environment map is a bit of a cache-killer. What do you think @WestLangley, @mrdoob?

Solution

Use WEBGL_render_shared_exponent, which apparently already has Chrome and Safari support - we should check on the rest of the browsers.

Alternatives

Leave it as is, I suppose.

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