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Mirror Example broken on Standalone Oculus Quest  #19759

@PlumCantaloupe

Description

@PlumCantaloupe

The mirror example doesn't work on the Oculus Quest in three.js (and A-Frame 1.04 - aframevr/aframe#4629) within the Oculus Browser and Firefox Reality when in immersive mode (appears to work before VR mode is entered interestingly). I have recreated the cubes WebXR r118.dev example and added a mirror here: https://glitch.com/~pure-threejs-mirrortest which leads to the following strange behaviours:

  • object parented to the camera does not move in the mirror.
  • object sorting appears to be broken on the mirror.

I haven't tested this example on the Oculus Quest using the link and Firefox Desktop, but as mentioned in the A-Frame issue linked above, I imagine it is fine as those mirror examples were.

I know this worked not so long ago, so perhaps on the switch to WebXR something broke on the Quest?

Three.js version
  • Dev
Browser
OS
  • Windows
  • macOS
  • Oculus Quest OS
  • iOS
Hardware Requirements (graphics card, VR Device, ...)
  • Oculus Quest 2D mode
  • Oculus Quest VR mode
Quoting @mrdoob's relevant response from this issue #19666 to keep all information contained :)

object sorting appears to be broken on the mirror.

Fascinating. I can reproduce this in the Oculus Browser, but I can't reproduce when using the WebXR Emulator 🤔

Screen Shot 2020-06-29 at 5 42 51 PM

It's unrelated to encoding though. Do you mind creating a new issue?

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