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Description
The following webGL examples throw console warnings:
webgl_materials_variations_toon.html- Output of vertex shader 'vNormal' not read by fragment shader (caused byeffects/OutlineEffect.js). Alsowebgl_loader_mmd.html,webgl_loader_mmd_pose.html,webgl_loader_mmd_audio.html/ping @takahirox
fixed:
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webgl_loader_kmz.html- Missing doc.kml file /ping @mrdoob -
webgl_loader_obj2_options.html- object_group "_default" was defined with unresolvable material /ping @kaisalmen -
webgl_materials_nodes.html- Output of vertex shader 'vObjectNormal' not read by fragment shader... additional errors with other dropdown selections /ping @sunag -
webgl_mirror_nodes.html- Output of vertex shader 'vObjectNormal' not read by fragment shader /ping @sunag -
webgl_sprites_nodes.html- sprites nodes - Output of vertex shader 'vPosition' not read by fragment shader /ping @sunag -
webgl_loader_sea3d_morph.html- image is not power of two (200x200) /ping @sunag -
webgl_loader_ctm_materials.html- .metal has been removed -
webgl_materials_bumpmap_skin.html- Output of vertex shader 'vDirectionalShadowCoord' not read by fragment shader -
webgl_panorama_dualfisheye.html- image is not power of two (1920x1090) -
webgl_postprocessing_masking.html- image is not power of two (758x600) -
webgl_shaders_ocean2.html- Output of vertex shader 'vUV' not read by fragment shader -
webgl_loader_gcode.html- Command not supported
three.js 105dev