If the scene uses skybox via scene.background, it's not possible to see the mesh when depthTest and depthWrite of its materials is set to false.
envMap = new THREE.CubeTextureLoader()
.setPath( 'textures/cube/skyboxsun25deg/')
.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
scene.background = envMap;
var lineMaterial = new THREE.MeshBasicMaterial();
lineMaterial.color.setHex( 0xDAA520 );
material.depthTest = false;
material.depthWrite = false;
var lineGeometry = new THREE.BoxBufferGeometry( 10, 10, 10 );
var lineEntity = new THREE.Mesh( lineGeometry, lineMaterial );
scene.add( lineEntity );

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