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GLTFLoader: Implement node.weights #15142

@donmccurdy

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@donmccurdy

The glTF specification allows default morph target weights to be defined at the mesh level (mesh.weights) or at the node level (node.weights). I just noticed that we only implement the former. In the latter case, a mesh could be reused across the scene with different weights for each instance.

Example:

glTF-NODE_WEIGHTS.zip

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