Skip to content

FBXLoader: wrong transform on DAZ3D models #14520

@eriadel

Description

@eriadel
Description of the problem

Dear Ladies and Gentlemen,

We struggle with three js, DAZ3D and Mixamo, to release a new web browser game, it looks like the current blocker is in mixamo exporter or three js fbx importer (more likely).

As all mixamo's objects works with three js FBX loader we've decided to firstly export a FBX model to Mixamo from Daz Studio and then from Mixamo to Three JS to make process clear and to preserve formats compatibility.

However. In Mixamo, our FBX model works perfectly, but when we export it to Three JS from Mixamo, it looks very bad, however animation is recognized and some kind of animation is ongoing, but head, legs etc. are not in the proper place.

If you like "The Thing" from John Carpenter, then you will know what I mean ;)

Please see attachments for details 👍
https://drive.google.com/open?id=1fBJX4v7T_lQ54f8wlGPTqr-3EZjs8Q9z

Attachment contains 2 models (one imported to mixamo, one exported from mixamo) and videos showing how well model behave in mixamo and how bad it looks in three js.. :(

Thank you !

Three.js version

Latest greatest!

Browser
  • All of them
  • exclude internet explorer as it's not compatible with the fbx loader..
OS
  • All of them
Hardware Requirements (graphics card, VR Device, ...)

none..

Best Regards,
Karol

Software Architect
www.artificialworldsltd.com

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions