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StandardNodeMaterial: Rough metals are too reflective. #14238

@donmccurdy

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@donmccurdy

Rough metals are more reflective than their MeshStandardMaterial counterparts. Very likely missing a fix similar to #13501. This is the glTF metal/rough spheres example:

StandardNodeMaterial MeshStandardMaterial
screen shot 2018-06-07 at 9 41 43 pm screen shot 2018-06-07 at 9 41 51 pm

/cc @sunag

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