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Render to Unwrapped Texture (for baking) #14054

@bhouston

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@bhouston

It is possible to modify the main ThreeJS shaders so that we can enable rendering a final color to an unwrapped texture target. This involves using the world position for lighting, but the desired UV coordinate when writing the final results.

This should be implemented in a fairly flexible fashion to Three.JS.

(There may be an additional pass required after the main render pass to do extrapolation around each rendered component.)

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