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WebGLRenderer: animate() → setRenderLoop()? #13594

@mrdoob

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@mrdoob

While working on a new WebVR project, it somehow felt that setRenderLoop() would be a better name than animate() but I'm unsure.

var renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setRenderLoop( render );
document.body.appendChild( renderer.domElement );

function render( timestamp ) {

    renderer.render( scene, camera );

}

Thoughts?

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