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Bug when combining renderer.vr with clipping planes #13535

@hamishtodd1

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@hamishtodd1

I have some clipping planes. Standard usage: array of planes, given to the material. Mostly works fine.

Problem: when I use it in VR, I get a different result for my left eye and right eyes! It is off to the "left" of my head. I am guessing this is not on my end, and happenning because the positions of the clipping planes are affected by the camera position.

http://jsfiddle.net/bar2jhbm/10/ - you might need to look down?

(thank you for being awesome)

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