I have some clipping planes. Standard usage: array of planes, given to the material. Mostly works fine.
Problem: when I use it in VR, I get a different result for my left eye and right eyes! It is off to the "left" of my head. I am guessing this is not on my end, and happenning because the positions of the clipping planes are affected by the camera position.
http://jsfiddle.net/bar2jhbm/10/ - you might need to look down?
(thank you for being awesome)