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Description
Description of the problem
Today, the Three.js engine does not allow the use of arbitrary UV coordinate sets for textures. Instead, they're hardcoded to channel 0 for all textures, except for lightMap which uses channel 1. As a result, the texCoord property of glTF textureInfo objects are ignored. Thus, the glTF loader is not compliant to the spec.
Once the engine supports UV channels better, this issue is a reminder to update the loader too.
Three.js version
- Dev
- r87
- ...