Skip to content

clearTarget / render sets _currentRenderTarget permanently #11845

@modjke

Description

@modjke
Description of the problem

WebGLRenderer clearTarget() or render() with target specified permanently sets current rendering so calling clear() after (or clearColor/Depth/Stencil) clears previous renderTarget and not screen. Calling setRenderTarget(null) before clear() call fixes it.

Three.js version
  • Dev
  • r86
Browser
  • All of them
OS
  • All of them

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions