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Documentation: Update Loading-3D-models.html
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docs/manual/introduction/Loading-3D-models.html

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@@ -16,7 +16,7 @@ <h1>[name]</h1>
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<p>
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3D models are available in hundreds of file formats, each with different
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purposes, assorted features, and varying complexity. Although
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<a href="https://github.com/mrdoob/three.js/tree/dev/examples/js/loaders">
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<a href="https://github.com/mrdoob/three.js/tree/dev/examples/js/loaders" target="_blank" rel="noopener">
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three.js provides many loaders</a>, choosing the right format and
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workflow will save time and frustration later on. Some formats are
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difficult to work with, inefficient for realtime experiences, or simply not
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<p>
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Public-domain glTF files are available on sites like
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<a href="https://sketchfab.com/models?features=downloadable&sort_by=-likeCount&type=models">
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<a href="https://sketchfab.com/models?features=downloadable&sort_by=-likeCount&type=models" target="_blank" rel="noopener">
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Sketchfab</a>, or various tools include glTF export:
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</p>
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<ul>
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<li><a href="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/KhronosGroup/glTF-Blender-Exporter">glTF-Blender-Exporter</a> by the Khronos Group</li>
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<li><a href="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/KhronosGroup/COLLADA2GLTF">COLLADA2GLTF</a> by the Khronos Group</li>
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<li><a href="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/facebookincubator/FBX2glTF">FBX2GLTF</a> by Facebook</li>
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<li><a href="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/AnalyticalGraphicsInc/obj2gltf">OBJ2GLTF</a> by Analytical Graphics Inc</li>
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<li><a href="https://www.allegorithmic.com/products/substance-painter">Substance Painter</a> by Allegorithmic</li>
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<li><a href="https://www.foundry.com/products/modo">Modo</a> by Foundry</li>
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<li><a href="https://www.marmoset.co/toolbag/">Toolbag</a> by Marmoset</li>
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<li>&hellip;and <a href="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/khronosgroup/gltf#gltf-tools">many more</a></li>
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<li><a href="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/KhronosGroup/glTF-Blender-Exporter" target="_blank" rel="noopener">glTF-Blender-Exporter</a> by the Khronos Group</li>
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<li><a href="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/KhronosGroup/COLLADA2GLTF" target="_blank" rel="noopener">COLLADA2GLTF</a> by the Khronos Group</li>
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<li><a href="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/facebookincubator/FBX2glTF" target="_blank" rel="noopener">FBX2GLTF</a> by Facebook</li>
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<li><a href="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/AnalyticalGraphicsInc/obj2gltf" target="_blank" rel="noopener">OBJ2GLTF</a> by Analytical Graphics Inc</li>
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<li><a href="https://www.allegorithmic.com/products/substance-painter" target="_blank" rel="noopener">Substance Painter</a> by Allegorithmic</li>
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<li><a href="https://www.foundry.com/products/modo" target="_blank" rel="noopener">Modo</a> by Foundry</li>
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<li><a href="https://www.marmoset.co/toolbag/" target="_blank" rel="noopener">Toolbag</a> by Marmoset</li>
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<li>&hellip;and <a href="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/khronosgroup/gltf#gltf-tools" target="_blank" rel="noopener">many more</a></li>
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</ul>
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<p>
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If your preferred tools do not support glTF, consider requesting glTF
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export from the authors, or posting on
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<a href="https://github.com/KhronosGroup/glTF/issues/1051">the glTF roadmap thread</a>.
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<a href="https://github.com/KhronosGroup/glTF/issues/1051" target="_blank" rel="noopener">the glTF roadmap thread</a>.
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</p>
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<p>
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<li>
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View the model in another application. For glTF, drag-and-drop viewers
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are available for
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<a href="https://gltf-viewer.donmccurdy.com/">three.js</a> and
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<a href="http://sandbox.babylonjs.com/">babylon.js</a>. If the model
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<a href="https://gltf-viewer.donmccurdy.com/" target="_blank" rel="noopener">three.js</a> and
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<a href="http://sandbox.babylonjs.com/" target="_blank" rel="noopener">babylon.js</a>. If the model
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appears correctly in one or more applications,
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<a href="https://github.com/mrdoob/three.js/issues/new">file a bug against three.js</a>.
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<a href="https://github.com/mrdoob/three.js/issues/new" target="_blank" rel="noopener">file a bug against three.js</a>.
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If the model cannot be shown in any application, we strongly encourage
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filing a bug with the application used to create the model.
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</li>
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If you've gone through the troubleshooting process above and your model
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still isn't working, the right approach to asking for help will get you to
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a solution faster. Post a question on the
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<a href="https://discourse.threejs.org/">three.js forum</a> and, whenever possible,
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<a href="https://discourse.threejs.org/" target="_blank" rel="noopener">three.js forum</a> and, whenever possible,
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include your model (or a simpler model with the same problem) in any formats
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you have available. Include enough information for someone else to reproduce
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the issue quickly — ideally, a live demo.

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