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21 changes: 10 additions & 11 deletions src/Microsoft.VisualStudio.Threading/AsyncLazy`1.cs
Original file line number Diff line number Diff line change
Expand Up @@ -41,14 +41,14 @@ public class AsyncLazy<T>
private AsyncLocal<object>? recursiveFactoryCheck;

/// <summary>
/// The function to invoke to produce the task.
/// An optional means to avoid deadlocks when synchronous APIs are called that must invoke async methods in user code.
/// </summary>
private Func<Task<T>>? valueFactory;
private readonly JoinableTaskFactory? jobFactory;

/// <summary>
/// The async pump to Join on calls to <see cref="GetValueAsync(CancellationToken)"/>.
/// The function to invoke to produce the task.
/// </summary>
private JoinableTaskFactory? jobFactory;
private Func<Task<T>>? valueFactory;

/// <summary>
/// The result of the value factory.
Expand All @@ -64,7 +64,10 @@ public class AsyncLazy<T>
/// Initializes a new instance of the <see cref="AsyncLazy{T}"/> class.
/// </summary>
/// <param name="valueFactory">The async function that produces the value. To be invoked at most once.</param>
/// <param name="joinableTaskFactory">The factory to use when invoking the value factory in <see cref="GetValueAsync(CancellationToken)"/> to avoid deadlocks when the main thread is required by the value factory.</param>
/// <param name="joinableTaskFactory">
/// The <see cref="JoinableTaskFactory" /> to use for avoiding deadlocks when the <paramref name="valueFactory"/>
/// or the constructed value's <see cref="System.IAsyncDisposable.DisposeAsync"/> method may require the main thread in the process.
/// </param>
public AsyncLazy(Func<Task<T>> valueFactory, JoinableTaskFactory? joinableTaskFactory = null)
{
Requires.NotNull(valueFactory, nameof(valueFactory));
Expand Down Expand Up @@ -203,7 +206,6 @@ public Task<T> GetValueAsync(CancellationToken cancellationToken)
}
finally
{
this.jobFactory = null;
this.joinableTask = null;
}
};
Expand Down Expand Up @@ -285,11 +287,8 @@ public T GetValue(CancellationToken cancellationToken)
}
else
{
// Capture the factory as a local before comparing and dereferencing it since
// the field can transition to null and we want to gracefully handle that race condition.
JoinableTaskFactory? factory = this.jobFactory;
return factory is object
? factory.Run(() => this.GetValueAsync(cancellationToken))
return this.jobFactory is JoinableTaskFactory jtf
? jtf.Run(() => this.GetValueAsync(cancellationToken))
: this.GetValueAsync(cancellationToken).GetAwaiter().GetResult();
}
}
Expand Down
47 changes: 45 additions & 2 deletions test/Microsoft.VisualStudio.Threading.Tests/AsyncLazyTests.cs
Original file line number Diff line number Diff line change
Expand Up @@ -897,6 +897,44 @@ public async Task Dispose_Disposable_Incomplete(DisposeStyle variety)
await value.Disposed.WithCancellation(this.TimeoutToken);
}

[Fact]
public void DisposeValue_AsyncDisposableValueRequiresMainThread()
{
JoinableTaskContext context = this.InitializeJTCAndSC();
SingleThreadedTestSynchronizationContext.IFrame frame = SingleThreadedTestSynchronizationContext.NewFrame();

AsyncLazy<SystemAsyncDisposable> lazy = new(
delegate
{
return Task.FromResult(new SystemAsyncDisposable { YieldDuringDispose = true });
},
context.Factory);
lazy.GetValue();

TaskCompletionSource<bool> delegateResult = new();
SynchronizationContext.Current!.Post(
delegate
{
try
{
lazy.DisposeValue();

delegateResult.SetResult(true);
}
catch (Exception ex)
{
delegateResult.SetException(ex);
}
finally
{
frame.Continue = false;
}
},
null);
SingleThreadedTestSynchronizationContext.PushFrame(SynchronizationContext.Current!, frame);
delegateResult.Task.GetAwaiter().GetResult(); // rethrow any exceptions
}

[Fact]
public async Task Dispose_NonDisposable_Incomplete()
{
Expand Down Expand Up @@ -1066,10 +1104,15 @@ private class Disposable : DisposableBase, IDisposableObservable

private class SystemAsyncDisposable : DisposableBase, System.IAsyncDisposable
{
public ValueTask DisposeAsync()
internal bool YieldDuringDispose { get; set; }

public async ValueTask DisposeAsync()
{
this.disposalEvent.Set();
return default;
if (this.YieldDuringDispose)
{
await Task.Yield();
}
}
}

Expand Down