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[ogre-next] Add new port #8677
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[ogre-next] Add new port #8677
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Would it make sense to call the port By the way, a custom ogre2 port is available at https://github.com/osrf/vcpkg-ports/tree/master/ogre2 , I do not know if it can be useful for you as reference. cc @j-rivero |
+1 to call it ogre2. The Ogre projects published some weeks ago the official split between the two projects.
Our port probably lacks of many features needed for going official, take it with caution. The main goal for us was to get an ogre2 port that was able to be installed side-by-side with ogre1 (we maintain different libraries that has support for both). |
Thanks for the link, I just noticed that there they mention that:
If there is the possibility in the future of having ogre v2.0 and ogre2 inside vcpkg, that would be quite confusing, and it is something that would suggest that |
Sounds reasonable to me. I don't have anything strong against it. |
@zi-m, thanks for the PR! ./vcpkg install ogre-next[d3d9]:x64-windows |
@PhoebeHui
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Thanks for the PR! |
https://github.com/OGRECave/ogre-next
# This portfile is based (shamelessly copied and adapted a bit) on 'ogre' portfile.