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water foam and wave effects of the sea do not apply when in airsim mode #4517

@bene-sim

Description

@bene-sim

Bug report

  • AirSim Version/#commit: v1.7
  • UE version: 4.26.2
  • autopilot version: computer vision
  • OS Version: WIN10

What's the issue you encountered?

water foam and wave effects of the sea do not apply when in airsim mode.

It is a sea environment purchased from the marketplace of Unreal Engine, and as shown in the image below, the effects of the sea are well applied in the basic gamemode, but the effects are not applied in the airsim mode. (The Sea Asset is made in blue print.)

Various effects work well when it is not in the air sim mode, but the effects disappear when the air sim mode is executed.
does anyone know how to solve same problem?

-ThirdPersonGameMode(basic gamemode)
일반모드10MB

-AirSimGameMode
에어심모드10MB

Settings

{
"SettingsVersion": 1.7,
"CameraDefaults": {
"CaptureSettings": [
{
"ImageType": 0,
"Width": 3840,
"Height": 2160,
"FOV_Degrees": 90,
"AutoExposureSpeed": 100,
"MotionBlurAmount": 0
}
]
},
"SimMode": "ComputerVision"
}

How can the issue be reproduced?

Set the game mode to the airsim mode in the sea environment and then start the game.

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