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Use sccache with S3 backend for Android CI #2082

Use sccache with S3 backend for Android CI

Use sccache with S3 backend for Android CI #2082

Workflow file for this run

name: windows-ci
on:
workflow_dispatch:
push:
branches:
- main
- windows-*.*.x
tags:
- windows-*
pull_request:
branches:
- '*'
env:
SCCACHE_GHA_ENABLED: "true"
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
# INFO: We are cancelling the concurrency group if the change is on PR. For workflow dispatch, this will not work.
cancel-in-progress: ${{ github.ref != 'refs/heads/main' }}
permissions:
actions: read # needed for CodeQL
contents: read # needed for CodeQL
security-events: write # needed for CodeQL
jobs:
pre-job:
runs-on: windows-2022
outputs:
should_skip: ${{ github.event_name != 'workflow_dispatch' && steps.changed-files.outputs.windows_any_modified != 'true' }}
steps:
- run: |
git config --system core.longpaths true
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
- name: Get all Windows files that have changed
if: github.event_name != 'workflow_dispatch'
id: changed-files
uses: tj-actions/changed-files@v46
with:
files_yaml_from_source_file: .github/changed-files.yml
- name: List changed files
if: steps.changed-files.outputs.windows_any_modified == 'true'
run: |
Write-Host "Changed file(s): ${{ steps.changed-files.outputs.windows_all_changed_files }}"
windows-get-or-build-dependencies:
if: needs.pre-job.outputs.should_skip != 'true'
needs: pre-job
runs-on: windows-2022
steps:
- run: |
git config --system core.longpaths true
- uses: actions/checkout@v4
with:
sparse-checkout: |
platform/windows/vendor
platform/windows/Get-VendorPackages.ps1
- name: Get vcpkg commit id
run: |
$vcpkg_commit_id = (Invoke-WebRequest ${{ github.api_url }}/repos/${{ github.repository }}/contents/platform/windows/vendor/vcpkg?ref=${{ github.ref }} -Headers @{ Authorization = ('Bearer {0}' -f '${{ secrets.GITHUB_TOKEN }}') } | ConvertFrom-Json).sha
Add-Content -Path $env:GITHUB_ENV -Value "VCPKG_COMMIT_ID=${vcpkg_commit_id}"
- name: Restore vcpkg binary cache
id: vcpkg-cache
uses: actions/cache/restore@v4
with:
path: ${{ github.workspace }}\platform\windows\vendor\vcpkg\archives
key: vcpkg-${{ env.VCPKG_COMMIT_ID }}
lookup-only: true
- name: Initialize vcpkg submodule
if: steps.vcpkg-cache.outputs.cache-hit != 'true'
run: |
git submodule sync --recursive
git submodule update --init --force --depth=1 --recursive platform/windows/vendor/vcpkg
- uses: ilammy/msvc-dev-cmd@v1
if: steps.vcpkg-cache.outputs.cache-hit != 'true'
- name: Acquire/Build Maplibre Native Core Dependencies
if: steps.vcpkg-cache.outputs.cache-hit != 'true'
env:
CI: 1,
VCPKG_BINARY_SOURCES: "clear;files,${{ github.workspace }}\\platform\\windows\\vendor\\vcpkg\\archives,readwrite"
timeout-minutes: 60
run: |
& ${{ github.workspace }}\platform\windows\Get-VendorPackages.ps1 -Triplet ${{ env.VSCMD_ARG_TGT_ARCH }}-windows -Renderer All -With-ICU
- name: Save vcpkg binary cache
if: steps.vcpkg-cache.outputs.cache-hit != 'true'
uses: actions/cache/save@v4
with:
path: ${{ github.workspace }}\platform\windows\vendor\vcpkg\archives
key: vcpkg-${{ env.VCPKG_COMMIT_ID }}
windows-build-and-test-msvc:
needs: windows-get-or-build-dependencies
strategy:
matrix:
renderer: [opengl, egl, vulkan]
runs-on: windows-2022
steps:
- run: |
git config --system core.longpaths true
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Initialize CodeQL
uses: github/codeql-action/init@v3
with:
languages: cpp
- uses: ilammy/msvc-dev-cmd@v1
- uses: mozilla-actions/[email protected]
- name: Initialize sccache
run: |
& $env:SCCACHE_PATH --start-server
& $env:SCCACHE_PATH --zero-stats
- name: Get vcpkg commit id
run: |
$vcpkg_commit_id = ($(git submodule status .\platform\windows\vendor\vcpkg).Trim() -split ' ')[0]
Add-Content -Path $env:GITHUB_ENV -Value "VCPKG_COMMIT_ID=${vcpkg_commit_id}"
- name: Restore vcpkg binary cache
uses: actions/cache/restore@v4
with:
path: ${{ github.workspace }}\platform\windows\vendor\vcpkg\archives
key: vcpkg-${{ env.VCPKG_COMMIT_ID }}
- name: Configure MapLibre Native Core
env:
CI: 1
VCPKG_INSTALL_OPTIONS: "--debug"
VCPKG_BINARY_SOURCES: "clear;files,${{ github.workspace }}\\platform\\windows\\vendor\\vcpkg\\archives,readwrite"
CMAKE_C_COMPILER_LAUNCHER: "${{ env.SCCACHE_PATH }}"
CMAKE_CXX_COMPILER_LAUNCHER: "${{ env.SCCACHE_PATH }}"
timeout-minutes: 60
run: |
cmake --version
cmake --preset windows-${{ matrix.renderer }} -DCMAKE_POLICY_DEFAULT_CMP0141=NEW -DCMAKE_MSVC_DEBUG_INFORMATION_FORMAT=Embedded -DCMAKE_BUILD_TYPE=RelWithDebInfo
- name: Build MapLibre Native Core
run: |
cmake --build build-windows-${{ matrix.renderer }} --target mbgl-core mbgl-test-runner mbgl-render-test-runner mbgl-expression-test mbgl-render mbgl-benchmark-runner
# CodeQL
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v3
with:
category: "/language:cpp"
- name: Download Mesa3D
run: |
(Invoke-WebRequest https://api.github.com/repos/pal1000/mesa-dist-win/releases -Headers @{ Authorization = ('Bearer {0}' -f '${{ secrets.GITHUB_TOKEN }}') } | ConvertFrom-Json)[0].assets | Where-Object name -match 'mesa3d-.+-release-msvc\.7z' | foreach { Invoke-WebRequest $_.browser_download_url -OutFile mesa3d.7z }
- name: Extract Mesa3D files for OpenGL
if: matrix.renderer != 'vulkan'
run: |
& 'C:\Program Files\7-Zip\7z.exe' e -obuild-windows-${{ matrix.renderer }} .\mesa3d.7z x64\libgallium_wgl.dll x64\libGLESv2.dll
- name: Extract Mesa3D files for Vulkan
if: matrix.renderer == 'vulkan'
run: |
& 'C:\Program Files\7-Zip\7z.exe' e -obuild-windows-${{ matrix.renderer }} .\mesa3d.7z x64\lvp_icd.x86_64.json x64\vulkan_lvp.dll
# unit tests
- name: Configure Mesa3D drivers (OpenGL)
if: matrix.renderer != 'vulkan'
run: |
reg add 'HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL' /v DLL /t REG_SZ /d ('{0}\build-windows-${{ matrix.renderer }}\libgallium_wgl.dll' -f $PWD.Path) /f
reg add 'HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL' /v DriverVersion /t REG_DWORD /d 1 /f
reg add 'HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL' /v Flags /t REG_DWORD /d 1 /f
reg add 'HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL' /v Version /t REG_DWORD /d 2 /f
Add-Content -Path $env:GITHUB_ENV -Value 'GALLIUM_DRIVER=llvmpipe'
- name: Configure Mesa3D drivers (Vulkan)
if: matrix.renderer == 'vulkan'
run: |
reg add 'HKLM\Software\Khronos\Vulkan\Drivers' /f /v '${{ github.workspace }}\build-windows-${{ matrix.renderer }}\lvp_icd.x86_64.json' /t REG_DWORD /d 0
- name: Download and configure Vulkan
if: matrix.renderer == 'vulkan'
run: |
# 1.4.313.1 doesn't have runtime components?
# $version = (Invoke-WebRequest -Uri "https://vulkan.lunarg.com/sdk/latest.json" | ConvertFrom-Json).windows
$version = '1.4.313.0'
Invoke-WebRequest https://sdk.lunarg.com/sdk/download/$version/windows/VulkanRT-X64-$version-Components.zip -OutFile VulkanRT.zip
& 'C:\Program Files\7-Zip\7z.exe' e -obuild-windows-${{ matrix.renderer }} -r .\VulkanRT.zip *x64\vulkan-1.*
- name: Run C++ tests
continue-on-error: ${{ matrix.renderer == 'vulkan' }}
env:
ANGLE_DEFAULT_PLATFORM: 'gl'
GALLIUM_DRIVER: llvmpipe
LIBGL_ALWAYS_SOFTWARE: true
run: build-windows-${{ matrix.renderer }}/mbgl-test-runner.exe
# render tests
- name: Run render test
id: render_test
env:
manifest_file: ${{ matrix.renderer }}
ANGLE_DEFAULT_PLATFORM: 'gl'
GALLIUM_DRIVER: llvmpipe
LIBGL_ALWAYS_SOFTWARE: true
run: build-windows-${{ matrix.renderer }}/mbgl-render-test-runner.exe "--manifestPath=metrics/windows-${env:manifest_file}.json"
- name: Upload render test result
if: always() && steps.render_test.outcome == 'failure'
uses: actions/upload-artifact@v4
with:
name: render-test-result-${{ matrix.renderer }}
path: |
metrics/windows-${{ matrix.renderer }}.html
# expression tests
- name: Run expression test
run: build-windows-${{ matrix.renderer }}/expression-test/mbgl-expression-test.exe
windows-build-and-test-msys2:
if: needs.pre-job.outputs.should_skip != 'true'
needs: pre-job
strategy:
matrix:
msystem: [clang64, mingw64, ucrt64]
renderer: [opengl, egl, vulkan]
runs-on: windows-2022
steps:
- run: |
git config --system core.longpaths true
git config --system core.autocrlf input
- uses: actions/checkout@v4
with:
submodules: recursive
- uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.msystem }}
update: true
pacboy: >-
toolchain:p
clang:p
cmake:p
angleproject:p
curl-winssl:p
dlfcn:p
glfw:p
icu:p
libjpeg-turbo:p
libpng:p
libwebp:p
libuv:p
- name: Initialize CodeQL
uses: github/codeql-action/init@v3
with:
languages: cpp
- uses: mozilla-actions/[email protected]
- name: Initialize sccache
run: |
& $env:SCCACHE_PATH --start-server
& $env:SCCACHE_PATH --zero-stats
- name: Configure MapLibre Native Core
env:
CI: 1
CMAKE_C_COMPILER_LAUNCHER: "${{ env.SCCACHE_PATH }}"
CMAKE_CXX_COMPILER_LAUNCHER: "${{ env.SCCACHE_PATH }}"
shell: msys2 {0}
run: |
cmake --version
cmake --preset windows-${{ matrix.renderer }} -DCMAKE_POLICY_DEFAULT_CMP0141=NEW -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
- name: Build MapLibre Native Core
shell: msys2 {0}
run: |
cmake --build build-windows-${{ matrix.renderer }} --target mbgl-core mbgl-test-runner mbgl-render-test-runner mbgl-expression-test mbgl-render mbgl-benchmark-runner
# CodeQL
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v3
with:
category: "/language:cpp"
- name: Download Mesa3D
run: |
(Invoke-WebRequest https://api.github.com/repos/pal1000/mesa-dist-win/releases -Headers @{ Authorization = ('Bearer {0}' -f '${{ secrets.GITHUB_TOKEN }}') } | ConvertFrom-Json)[0].assets | Where-Object name -match 'mesa3d-.+-release-msvc\.7z' | foreach { Invoke-WebRequest $_.browser_download_url -OutFile mesa3d.7z }
- name: Extract Mesa3D files for OpenGL
if: matrix.renderer != 'vulkan'
run: |
& 'C:\Program Files\7-Zip\7z.exe' e -obuild-windows-${{ matrix.renderer }} .\mesa3d.7z x64\libgallium_wgl.dll x64\libGLESv2.dll
- name: Extract Mesa3D files for Vulkan
if: matrix.renderer == 'vulkan'
run: |
& 'C:\Program Files\7-Zip\7z.exe' e -obuild-windows-${{ matrix.renderer }} .\mesa3d.7z x64\lvp_icd.x86_64.json x64\vulkan_lvp.dll
# unit tests
- name: Configure Mesa3D drivers (OpenGL)
if: matrix.renderer != 'vulkan'
run: |
reg add 'HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL' /v DLL /t REG_SZ /d ('{0}\build-windows-${{ matrix.renderer }}\libgallium_wgl.dll' -f $PWD.Path) /f
reg add 'HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL' /v DriverVersion /t REG_DWORD /d 1 /f
reg add 'HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL' /v Flags /t REG_DWORD /d 1 /f
reg add 'HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL' /v Version /t REG_DWORD /d 2 /f
Add-Content -Path $env:GITHUB_ENV -Value 'GALLIUM_DRIVER=llvmpipe'
- name: Configure Mesa3D drivers (Vulkan)
if: matrix.renderer == 'vulkan'
run: |
reg add 'HKLM\Software\Khronos\Vulkan\Drivers' /f /v '${{ github.workspace }}\build-windows-${{ matrix.renderer }}\lvp_icd.x86_64.json' /t REG_DWORD /d 0
- name: Download and configure Vulkan
if: matrix.renderer == 'vulkan'
run: |
# 1.4.313.1 doesn't have runtime components?
# $version = (Invoke-WebRequest -Uri "https://vulkan.lunarg.com/sdk/latest.json" | ConvertFrom-Json).windows
$version = '1.4.313.0'
Invoke-WebRequest https://sdk.lunarg.com/sdk/download/$version/windows/VulkanRT-X64-$version-Components.zip -OutFile VulkanRT.zip
& 'C:\Program Files\7-Zip\7z.exe' e -obuild-windows-${{ matrix.renderer }} -r .\VulkanRT.zip *x64\vulkan-1.*
- name: Run C++ tests
continue-on-error: ${{ matrix.renderer == 'vulkan' }}
env:
ANGLE_DEFAULT_PLATFORM: 'gl'
GALLIUM_DRIVER: llvmpipe
LIBGL_ALWAYS_SOFTWARE: true
run: build-windows-${{ matrix.renderer }}/mbgl-test-runner.exe
# render tests
- name: Run render test
id: render_test
env:
manifest_file: ${{ matrix.renderer }}
ANGLE_DEFAULT_PLATFORM: 'gl'
GALLIUM_DRIVER: llvmpipe
LIBGL_ALWAYS_SOFTWARE: true
run: build-windows-${{ matrix.renderer }}/mbgl-render-test-runner.exe "--manifestPath=metrics/windows-${env:manifest_file}.json"
- name: Upload render test result
if: always() && steps.render_test.outcome == 'failure'
uses: actions/upload-artifact@v4
with:
name: render-test-result-${{ matrix.renderer }}
path: |
metrics/windows-${{ matrix.renderer }}.html
# expression tests
- name: Run expression test
run: build-windows-${{ matrix.renderer }}/expression-test/mbgl-expression-test.exe
windows-ci-result:
name: Windows CI Result
if: needs.pre-job.outputs.should_skip != 'true' && always()
runs-on: windows-2022
needs:
- pre-job
- windows-build-and-test-msvc
- windows-build-and-test-msys2
steps:
- name: Mark result as failed
if: needs.windows-build-and-test-msvc.result != 'success' || needs.windows-build-and-test-msys2.result != 'success'
run: exit 1