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Merge pull request mrdoob#17077 from sciecode/dev-uvgrid
Examples: Replaces UV Grid Texture
2 parents b2d6944 + 335c3b0 commit feb11a5

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examples/misc_exporter_collada.html

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cameraControls.addEventListener( 'change', render );
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// TEXTURE MAP
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var textureMap = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
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var textureMap = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
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textureMap.wrapS = textureMap.wrapT = THREE.RepeatWrapping;
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textureMap.anisotropy = 16;
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examples/misc_exporter_gltf.html

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// Simple geometry with basic material
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// ---------------------------------------------------------------------
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// Icosahedron
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var mapGrid = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
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var mapGrid = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
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mapGrid.wrapS = mapGrid.wrapT = THREE.RepeatWrapping;
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var material = new THREE.MeshBasicMaterial( {
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color: 0xffffff,

examples/textures/UV_Grid_Sm.jpg

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examples/textures/UV_Grid_Sm.txt

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examples/webgl_geometries.html

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camera.add( pointLight );
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scene.add( camera );
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var map = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
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var map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
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map.wrapS = map.wrapT = THREE.RepeatWrapping;
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map.anisotropy = 16;
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examples/webgl_geometries_parametric.html

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//
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var map = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
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var map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
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map.wrapS = map.wrapT = THREE.RepeatWrapping;
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map.anisotropy = 16;
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examples/webgl_geometry_nurbs.html

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var knots2 = [ 0, 0, 0, 0, 1, 1, 1, 1 ];
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var nurbsSurface = new NURBSSurface( degree1, degree2, knots1, knots2, nsControlPoints );
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var map = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
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var map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
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map.wrapS = map.wrapT = THREE.RepeatWrapping;
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map.anisotropy = 16;
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examples/webgl_geometry_shapes.html

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scene.add( group );
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var loader = new THREE.TextureLoader();
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var texture = loader.load( "textures/UV_Grid_Sm.jpg" );
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var texture = loader.load( "textures/uv_grid_opengl.jpg" );
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// it's necessary to apply these settings in order to correctly display the texture on a shape geometry
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