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Any practical suggestions on where we could achieve performance gains? Usage of |
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Yeah I ran into this too and it seems ok. It might be a great optimization for GUI-like applications, however, it might be redundant for game-like workloads (where each pixel is redrawn at each frame always) so we'd need to decide what the library is going to be focused on(?) |
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At this point fbgl is mature enough to create simple games on framebuffer.
Supproted Functionalities:
Upcoming features:
in the next minor version update mostly we are going to focus on performance optimizations.
Happy hacking!
What's Changed
New Contributors
Full Changelog: https://github.com/lvntky/fbgl/commits/v0.1.0
This discussion was created from the release Fbgl version 0.1.0 Initial Release.
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