allow the library build on windows when CMAKE_UNITY_BUILD is globally on #30
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
On Microsoft Windows, the library fails to build when CMAKE_UNITY_BUILD is globally turned on. However, on Linux, it just works fine.
Why is this an issue? We have a large code base that benefits from Unity/Jumbo builds by significantly improving build times. Thus, it's globally turned on.
Adding libusb-cmake as a subfolder, however breaks the build:
So, this one line fix/workaround disables the UNITY_BUIILD on the usb-1.0 target allowing it to be built without those confusing errors.